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Generic mod enabler not respoding
Generic mod enabler not respoding












generic mod enabler not respoding
  1. #Generic mod enabler not respoding how to#
  2. #Generic mod enabler not respoding Patch#
  3. #Generic mod enabler not respoding mods#

It seems these are mods written for moders. I want it all to work!Īll the instructions I've read on multiple forums are unclear just enough to lose me. 'Data Folder', RFB_Alternate Nomographs.rar, RFB_German Audio Files.rar, Are they separate? do they over lap? do I need them all? etc. I've extracted them to I don't know how my places, I've tried importing the mod to Generic Mod Enabler, tried loading mod profiles to Mod Enabler, activated what I thought were the proper files.

#Generic mod enabler not respoding how to#

Where to extract them to, how to get them on Generic Mod Enabler, etc. I need to know where all the files go and how to get them there. I seriously need someone to explain this to me like I'm 4 years old.

generic mod enabler not respoding generic mod enabler not respoding

I have re-installed the game maybe 4 times and have even considered breaking down in tears. I have literally been working on my computer for two days straight trying to get this to work. These files are to be enabled when playing on the German side. * You will find two additional files inside the main RFB 2.0 directory - one for alternate nomographs and one for German audio files. Do not expect the mod to work with earlier versions of the game. * RFB 2.0 is a JSGME-ready mod and should be installed before campaign mods such as RSRDC and OM. (Target height or length / reticule marks ) x 100 = Distance in the same unit you inputed the target.Ī 180 feet mast reaches the mark number "6" in the vertical reticle. It will work with any measuring unit, be it imperial or metric, because the result is always a ratio. The binoculars reticule is gradated in milliradians. American dive and surface alarm sounds re-worked. As such, the damage control team slots are set up so the player can transfer the equivalent of one watch rotation from the diesel compartments to man the damage control team.Ģ0. (Source: Aboard the Farragut Class Destroyers in World War II). In reality, the damage control parties were staffed mostly by engineering personnel (machinist's mates, electricians, and firemen). In addition, the Signalman rating was absorbed into the Quartermaster rating twice in the post-war era (19).ġ9. In reality, petty officers with the Quartermaster and Signalman ratings drew the duty of 'Quartermaster of the Watch' and were assigned to bridge detail.

generic mod enabler not respoding

Lookout specialization re-named to Quartermaster. Machinists now man the control room in all American boats by LukeFF.ġ8. Starting crew rosters for the Salmon and Sargo class boats now based on USS Sculpin roster (November 1943) by LukeFF.ġ6. Starting crew rosters for the Tambor, Gar, Gato, Balao, and Tench class boats now based on USS Icefish roster (June 1944) by LukeFF.ġ5. Adjusted elevation rates for American deck guns by LukeFF.ġ4. Adjusted camera positions for various deck guns by LukeFF.ġ3. Darker American attack periscope view by skwas.ġ2. New German binocular optics by Hitman.ġ1. New American binocular, TBT and deck gun optics by Hitman.ġ0. Altered American torpedo malfunctions by LukeFF.ĩ. New torpedo textures by Captain America.Ħ. Re-mapped hull opening indicator light panel and torpedo launch panel.ĥ. New and reworked texture mapping for the Gato interior (also used by Tambor, Gar, Balao, and Tench classes) by LukeFF and vickers03. Reworked texture mapping for the S Class interior by LukeFF.Ĥ. Camera now will tilt based on the fore-and-aft angle of the boat.ģ. New interior camera mechanics by vickers03. The damage model now includes several warships, modified by LukeFF and Observer, which are as follows:Ģ.

#Generic mod enabler not respoding Patch#

Uploaded, with new patch 02 January 2010Ĭhanges in RFB 2.0 include the following:ġ.














Generic mod enabler not respoding